Every turn
- Choose a run from the market.
- Choose your skis and up to two gear cards.
- Choose any playable skills.
- Review Control, Difficulty, Send, Risk, and Vert.
- Play Safe for guaranteed run Vert, or Send for a style roll.
The numbers
- Control
- Must meet the run Difficulty to complete the line.
- Difficulty
- The target printed on the run.
- Send
- Improves the Push for Style roll.
- Risk
- Reduces the style roll.
- Vert
- The run’s base score before style and pass effects.
Safe or Send?
Safe gives the run’s guaranteed Vert and no style multiplier. Send rolls 2d6 with your Send and Risk. Crashes score zero and cost cards; Sketchy, Clean, and Stomped runs pay different multipliers.
Winning
Play the same core game as multiplayer, but against computer skiers. Read the market, choose when to take a safe lead, and push when you need a swing.