How to play

Race the mountain

Choose your line, build your loadout, and outscore the computer skiers.

Every turn

  1. Choose a run from the market.
  2. Choose your skis and up to two gear cards.
  3. Choose any playable skills.
  4. Review Control, Difficulty, Send, Risk, and Vert.
  5. Play Safe for guaranteed run Vert, or Send for a style roll.

The numbers

Control
Must meet the run Difficulty to complete the line.
Difficulty
The target printed on the run.
Send
Improves the Push for Style roll.
Risk
Reduces the style roll.
Vert
The run’s base score before style and pass effects.

Safe or Send?

Safe gives the run’s guaranteed Vert and no style multiplier. Send rolls 2d6 with your Send and Risk. Crashes score zero and cost cards; Sketchy, Clean, and Stomped runs pay different multipliers.

Winning

Play the same core game as multiplayer, but against computer skiers. Read the market, choose when to take a safe lead, and push when you need a swing.